![]() ![]() The finale left me with numerous musings for the following days. For anyone that does decide to give it a shot (and I recommend you do!), be sure to pursue both possible endings. does excel is in its thoughtful and poignant stance on the actions taken by humans as well as the reactions those actions garner. The universe could certainly be expanded upon, and the game could absolutely be longer, but for someone who doesn’t typically play point-and-click adventure titles, I found the length to be an excellent choice. Nonetheless, I personally found this to be the exact length that I wanted. Even with multiple endings, I only spent roughly 15 hours on J.U.L.I.A. Some players will also take offense with the actual length of the game. This may be due to the limited budget, but it’s still worth mentioning. Most of the pacing is dictated by the player, but when the game itself is in charge, things tend to be brief and abrupt. Many times Rachel simply states “I did it!” and moves along. Character speech patterns are sometimes disjointed and don’t match the setting, and many times, events that seem like they should be monumental simply come and go with nothing more than a quick nod. suffers when the atmosphere itself is tarnished. ![]() However, no game is ever perfect, and J.U.L.I.A. I only encountered one puzzle that seemed to require any quick thinking, but that one was enough. maintains a steady flow that never seems to get stale, but keeps things thoughtful and specific. None of the puzzles are especially formidable, but many require that players be thorough in their search for clues. While no single puzzle breaks the mold, the game continually presents new puzzles that keep you engrossed and moving forward. The inclusion of these pictures was a great decision by the developer, as each image conveys specific emotions. In addition to having different speech patterns and attitudes, the datapads present you with a picture of the author, which could range from stern looking soldier to upbeat happy mother. The entries are splendidly written and not only help players put together the story, but also add multiple personalities and substance to a game that, on the surface, should be sparse. Most information regarding past events is discovered via personal datapads that contain journal entries. ![]() (If it wasn’t me… and there are only two of us… it must’ve been you!), the game pleasantly surprised me with its depth and a twist that ultimately led to a second playthrough.ĭespite only having three characters (myself, J.U.L.I.A., and Mobot), the game still conveys a lot of emotion and substance. While I was immediately skeptical of the sassy AI J.U.L.I.A. and Mobot, the ship AI and the loyal exploring drone. As a point-and-click style title, you navigate through the game’s beautiful pre-rendered backgrounds in search of clues and information to figure out where to head next. Upon waking from cryo-sleep, you find that your crew has all perished, and that the answers to their demise, as well as what to do next, lay among the six planets nearby. ![]() The game follows Rachel Manners, an astrobiologist sent to explore the galaxy in hopes of locating the source of a mysterious signal. Am I doing the right thing? Is doing something selfish wrong? How many people of importance are there left for me to meet? These are three distinct stages of my life that were somehow mirrored during my journey through space with J.U.L.I.A. These days, I mostly find myself pondering the deeper meanings of things. Captains in space exploring the unknown seemed to leap out of the pages of books and from the screen of the television. As I grew older, I found myself leaning towards sci-fi adventures. I liked the stubborn gumshoes, snooping around for clues and putting the pieces together. ![]()
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